What Is Deadzone?
Deadzone (Stick deadzone): The small area around an analog stick's centre where movement is ignored, used to hide drift and tiny unintended inputs.
Definition
A deadzone is a region around an analog stick’s resting centre where the game ignores movement. If the deadzone is 10%, the stick must move more than 10% of its range before anything happens.
Why Deadzones Exist
Analog sticks rarely rest exactly at zero. Wear and dirt inside the stick’s sensors make them report small movements even when untouched — stick drift. A deadzone hides that, so your character or camera doesn’t creep.
Choosing the Right Size
- Too small: drift shows through and the camera slowly moves on its own.
- Too large: small, precise aim adjustments are lost, and the stick feels sluggish.
The best deadzone is the smallest that hides your stick’s measured drift. The stick drift test measures drift with the controller resting and suggests a deadzone with a small safety margin.
Inner and Outer Deadzones
Some games also have an outer deadzone, which sets how far you must push the stick to register full input. A small outer deadzone helps worn sticks that no longer reach the edge of their range.
Measure It
Related Guides
Part of the TapTest glossary · More in controller tests.